Design orgs get fucked over by relative team size

Typically, design orgs are significantly smaller than the engineering orgs they support. Designer:developer ratios are usually between 1:4 and 1:10. In the diagram here, we’re looking at 1:6. In the book, we discuss the benefit of this ratio—design is a highly leveraged function, where a relatively small number of designers can have an outsized impact. There’s a dark side toContinue reading “Design orgs get fucked over by relative team size”

You probably don’t have enough designers

I’m reposting items originally written for peterme.com. This post is from April 19, 2016. On Twitter, Sally Carson asked me the question, “…how to best ‘resource’ design & plan projects when you have designers embedded on cross-functional teams?” I gave a 140-character answer, “The simple answer is: hire more designers. Or, only do so manyContinue reading “You probably don’t have enough designers”

“Should Designers Code?” fetishizes tech over other crucial design skills

I’m reposting items originally written for peterme.com. This post is from April 13, 2016. I’m writing a book on building effective in-house design teams. I recently completed a draft of the chapter on professional development for designers. The following is inspired by that. Design is so much more than what most people think it is.Continue reading ““Should Designers Code?” fetishizes tech over other crucial design skills”

Design can be so much more than “problem-solving”

I’m reposting items written originally for peterme.com. This is from March 3, 2016. I’m writing a book on building effective in-house design teams. I occasionally share passages from the book that stand on their own. What follows is something I’m have a beast of a time articulating. Feedback is welcome! Design can be so much more thanContinue reading “Design can be so much more than “problem-solving””

Hiring: reject a candidate for the right reasons, not just because they’re different

I’m reposting items originally written for peterme.com. This post is from February 18, 2016. (I’m currently writing a chapter on recruiting and hiring designers. The following passage is about the debrief after The Day of Interviews, and how to proceed if the the interview panel is split. Essentially, make sure that it’s not just becauseContinue reading “Hiring: reject a candidate for the right reasons, not just because they’re different”

“Head of Design”: Defining this role

I’m reposting items originally written for peterme.com. This is from February 10, 2016. I’m co-writing a book on building in-house design teams. I’m also currently in the job market, so I’ve been thinking about, and talking about, the role of “Head of Design,” which you’re starting to see pop up across Silicon Valley. Here’s what I wroteContinue reading ““Head of Design”: Defining this role”

Thoughts on fostering a collaborative work environment

I’m re-posting items originally written for peterme.com. This post is from January 26, 2016. [I just wrote the following passage for my book on building in-house design teams. It needs work, but I still felt it was worth sharing.] Realizing the benefit of diverse perspectives requires a supportive environment where people are encouraged and comfortable sharingContinue reading “Thoughts on fostering a collaborative work environment”